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61. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
I dunno about the CPU issue really. There isn't a problem for a fleet buffer mode, it only really comes in when you do an ASB fit. Even so, a cruise ASB fit works with a CPU rig: [Rattlesnake, Cruise ASB] Internal Force Field Array I Drone Damage...
- by Gypsio III - at 2014.04.26 23:09:00
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62. [New Ships] Mordu's Legion Faction Ships - in Player Features and Ideas Discussion [original thread]
If shield-missile, they needs to have some special ability to avoid being a pointless clone of the CN ships. But nobody is interested in bonuses to repper drones, and the only ewar drones that would be used are ECM ones, which would just infuriate...
- by Gypsio III - at 2014.04.26 18:18:00
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63. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: What I don't understand is, if heavy drones are so awesome in Pvp, why don't we see, the only ship in game with a (pretty good on paper) heavy drone bonus use them in Pvp? Ishtar Sentry gangs are common place, don't think I've ...
- by Gypsio III - at 2014.04.26 11:03:00
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64. [Summer 2014] Links Still Dreadful - in Player Features and Ideas Discussion [original thread]
A kill from last month had this: [Tengu, Tengu] Gravimetric Firewall Brynn's Modified Co-Processor Cormack's Modified Co-Processor Thon's Modified Co-Processor Command Processor I Command Processor I Command Processor I Command Processor I Comma...
- by Gypsio III - at 2014.04.25 18:21:00
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65. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
gascanu wrote: atm i carry 2 sets of sentrys(heavys) and that leave me with 150 m3 of free that you can use for 2 sets of meds 1 set of lights 1 set of ecm; or 1 set of meds, 1 set of med ecm 2 sets of light; or any other combination of med/lig...
- by Gypsio III - at 2014.04.25 14:43:00
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66. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: If you are already in orbit at 10k and see heavy drones pop out, align away, your doing 3 to 4 X the speed the Heavies are, you'll quickly pull range on them and as your doing so you are locking them up.. There is only 2, not ...
- by Gypsio III - at 2014.04.25 09:05:00
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67. [Summer 2014] Removing Skill Points - in Player Features and Ideas Discussion [original thread]
Waste of dev time.
- by Gypsio III - at 2014.04.24 20:53:00
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68. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Last Wolf wrote: Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships. Well, they'd have to be switched to armour tanks, then, which'll annoy a whole load m...
- by Gypsio III - at 2014.04.24 20:43:00
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69. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: I take it then your beef was with the DPS, and not with their effective HP? Sentries will indeed have stout passive shields with a 500% HP bonus. Yeah, I don't think drone passive tank is ever going to be seen as a pro...
- by Gypsio III - at 2014.04.24 17:51:00
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70. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Gypsio III wrote: So what do you want from the Rattlesnake, Mike? Exactly as I have already suggested. The ship looks fine except for the weak Superdrone bonus. All things being equal, that bonus would be the same a...
- by Gypsio III - at 2014.04.24 15:51:00
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71. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
So what do you want from the Rattlesnake, Mike?
- by Gypsio III - at 2014.04.24 14:45:00
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72. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Gypsio, Would you have objected to the extra launcher in conjunction with a standard 10%/level Drone bonus? That makes the ship very similar to a Navy Domi, except with Launchers in place of Hybrids. The Devs established ...
- by Gypsio III - at 2014.04.24 13:39:00
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73. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
This thread. Wanting to tweak the proposed Rattlesnake is fine. If you want more of a focus on drones, that's fine too. But your idea must be realistic. Asking for ten effective drones while not giving up any missile damage is not realistic. It...
- by Gypsio III - at 2014.04.24 09:21:00
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74. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
gascanu wrote: i tested that too, and it will work for any ship smaller than a bs and have an mwd. i was able to shield tank an ogre launched from an ishtar in a sacrilege. you keep saying "incorrect choice of drone by the rattlesnake pilot...
- by Gypsio III - at 2014.04.23 17:37:00
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75. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
gascanu wrote: i'm sorry but you are wrong; drones do not fire when mwding, and as soon as they get in range they shut down the mwd; the web will slow them out of range and they need to mwd again for 1 cycle to get in range and so on; all th...
- by Gypsio III - at 2014.04.23 16:33:00
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76. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: I do, a hair more CPU on the 'snake please Yeah, it does seem a bit tight in active fits. Considering the Rattler's fewer slots and less efficient use of damage mods in a split-weapon ship, it seems surprising for i...
- by Gypsio III - at 2014.04.23 16:20:00
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77. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
So what you're saying is that ECM screws over solo pilots? Well, thanks for that. Frankly you're better off jamming the Rattlesnake, even with two superheavies. That cuts the cruise damage and eliminates tackle. A Rattlesnake can scoop and redepl...
- by Gypsio III - at 2014.04.23 15:49:00
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78. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: 2 Drones with the Dps of 12 and great tracking are useless if they can't catch a target to apply that damage. Close orbiting without Ecm support will be a problem. Anything kiting will have little trouble with heavies. To kill...
- by Gypsio III - at 2014.04.23 15:07:00
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79. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
The funny thing is that actually I'm quite sympathetic to some tweak to the proposed Rattlesnake. My problem is that the arguments being used to argue for it are almost all invalid! I'd give it a 300% bonus to drone damage and EHP, instead of 275...
- by Gypsio III - at 2014.04.23 14:12:00
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80. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
gascanu wrote: but, with only 6 heavy/sentry drones in your drone bay you don't have too many options; long/short range sentrys and a flight of heavys plus 1 light or ecm or light drones; 6 drones, that's not much... even so, 1 ship can kill...
- by Gypsio III - at 2014.04.23 14:03:00
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